Resources in Greek

Title: What is Scratch

Description: Step by step guide to Scratch. Scratch is a new programming language in which you don’t have to type a single line of code to write a program. It was designed to be fun, educational, and easy to teach programming.

Type: Website

Related Module: Coding and robotics

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Title: Introduction to Scratch

Description: Step by step guide to Scratch on a video

Type: Video

Related Module: Coding and robotics

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Title: Introduction to Scratch Jr

Description: Create your own game in chratch jr

Type: Website

Related Module: Coding and robotics

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Title: Introduction to Scratch Jr on a video

Description: Step by step guide to Scratch Jr a video

Type: Video

Related Module: Coding and robotics

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Title: What is Blue bot

Description: Introduction to Blue bot. BlueBot is the transparent version of BeeBot, which allows you to wirelessly program, debug and simulate algorithms.

See what the robotic bee looks like inside, through the transparent shell of BlueBot!

Type: Website

Related Module: Coding and robotic

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Title: Blue bot in primary school

Description: How to use Bee bot in primary school

Type: Website

Related Module: Coding and robotic

Title: What is STEAM education

Description: The Institute for STEAM Education, in collaboration with the University of Nicosia, is pleased to announce the publication of books with interdisciplinary, project-based educational activities, related to the teaching of STEAM (Science Technology Engineering, Arts, Mathematics) and based on a comprehensive curriculum covering kindergarten, primary and secondary school.

Type: Article

Related Module: Introduction to STEAM Education and Robotics in ECEC

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Title: What is STEAM education

Description: Introduction to STEAM education

Type: Video

Related Module: Introduction to STEAM Education and Robotics in ECEC

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Title: STEAM methodology in school

Description: How to teach STEAM courses in primary school

Type: Article

Related Module: Methodologies and pedagogies: Project-based learning and cross-curricular work through STEAM and Robotics

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Title: STEAM methodology in primery school

Description: In recent years, interest in the STE(A)M (Science, Technology, Engineering, Arts, Mathematics) approach has been growing more and more at all levels of education. In a world that is constantly changing, kindergarten cannot remain indifferent to developments

Type: Website

Related Module: Methodologies and pedagogies: Project-based learning and cross-curricular work through STEAM and Robotics

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Title: STEAM in Preschool Education – Designing, implementing and evaluating an educational program

Description: The aim of this thesis is to highlight the positive impact of the STEAM methodology on the development of pupils’ skills and competences needed by tomorrow’s society and to extend its application to pre-school education as well.

Type: PDF Document

Related Module: Introduction to STEAM Education and Robotics in ECEC

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Title: Digital Repository

Description: Training programs and learning for STEAM and robotics activites for pre-school education provided by the Institution of the Educational Policy.

Type: Website

Related Module: Introduction to STEAM Education and Robotics in ECEC

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Title: Theory and examples of STEAM education in kindergarten

Description: Theoretical background for the STEAM education in Kindergarten and practical example of implementation

Type: PDF Document

Related Module: Introduction to STEAM Education and Robotics in ECEC

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Title: Digital Literacy in Kindergarten

Description: An approach to digital literacy in Kindergarten 

Type: Video

Related Module: Digital upskilling as per the DigiComp

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Title: Sustainability and STEAM education

Description: A paper that focuses on the experiential approach to sustainability education by preschool students. The planning and the implementation of the program a STEAM approach is applied.

Type: PDF Document

Related Module: Methodologies and pedagogies: Project-based learning and cross-curricular work through STEAM and Robotics

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Title: STEAM & educational robotics in ECEC

Description: A training for teachers in moodle to learn more about STEAM & educational robotics in ECEC

Type: Website

Related Module: Introduction to STEAM Education and Robotics in ECEC

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Title: Development of the computational thinking in Kindergarten through educational robotics

Description: A paper that aims to shed light upon this evasive new concept by presenting a summary of the basic literature published on the subject; an attempt is made to clarify the connection between computational thinking and programming with emphasis on visual and tangible programming of educational robots.

Type: PDF Document

Related Module: Introduction to STEAM Education and Robotics in ECEC

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Title: Workshop and lesson plans on digital skills

Description: Lesson plan by the Institute of Educational Policy with the title “STEAM….and the Earth rotates!”

Type: PDF Document

Related Module: Digital upskilling as per the DigiComp

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Title: Beehives

Description: Beehives: A robotics lesson plan for ages 4-6

Type: PDF Document

Related Module: Coding and robotics

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Title: Educational robotics in Kindrgarten. A lesson plan named “Ι create my own solar light”

Description: This paper presents the theoretical background and the research framework that are used for educational robotics worldwide.

Type: PDF Document

Related Module: Coding and robotics

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